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Publications
Recent Publications
- He Wang and Taku Komura, Manipulation of Flexible Objects by Geodesic Control, Computer Graphics Forum, 41(2), 2012 (Proc. of Eurographics 2012)
- Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung, Taku Komura,
Retrieval of Interactions by abstraction of spacetime relationships,
Computer Graphics Forum, 41(2), 2012
(Proc. of Eurographics 2012)
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Hubert Shum, Taku Komura, Shuntaro Yamazaki: Simulating Multiple Character Interactions with Collaborative and Adversarial Goals, IEEE Transactions on Visualization and Graphics, 18(5), 741-752, 2012
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Jake Lever, Taku Komura: : Real-time Controllable Fire using Textured Forces, to appear in The Visual Computer (Proceedings of CGI2012)
- Edmond S.L. Ho, Taku Komura, Chiew-Lan Tai:
Spatial-Relationship Preserving Character Motion Adaptation, ACM Transactions on Graphics vol 29(4) (Proceedings of SIGGRAPH 2010),
- Edmond S.L. Ho, Taku Komura:
A Finite State Machine based on Topology Coordinates for Wrestling Games,
Computer Animation and Virtual Worlds 22(5): 435-443 (2011)
- Hubert Shum, Taku Komura, Pranjul Yadav:
Angular Momentum Guided Motion Concatenation, Computer Animation and Virtual Worlds, 20(3-4), 385-394, 2009
- Edmond S.L. Ho, Taku Komura:
Indexing and Retrieving Motions of Characters in Close Contact, IEEE Transactions on Computer Graphics and Visualization, 15(3), 481-492, 2009
- Edmond S.L. Ho, Taku Komura:
Character Motion Synthesis by Topology Coordinates, Computer Graphics Forum 28(2) (Proceedings of Eurographics 2009)
- Hubert Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki:
Interaction Patches for Multi-Character Animation, ACM Transactions on Graphics vol 27(5) 114:1-8 (Proceedings of ACM SIGGRAPH Asia 2008)
- Hubert Shum, Taku Komura, Shuntaro Yamazaki
"Simulating Interactions of Avatars in High Dimensional State Space",
ACM SIGGRAPH Symposium on Interactive 3D Graphics (i3D 2008)
- Jeff K.T. Tang, Howard Leung, Taku Komura and Hubert P.H. Shum,
"Emulating human perception of motion similarity", Proceedings of Computer Animation and Social Agents (CASA), Computer Animation and Virtual Worlds (CAVW) Journal, Special Issue, 2008.
- Edmond SL Ho, Taku Komura
"Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions",
in proceedings of Pacific Graphics, 2007
- Hubert Shum, Taku Komura, Shuntaro Yamazaki
"Simulating Competitive Interactions using Singly Captured Motions",
in proceedings of ACM Virtual Reality Software Technology, 2007
- Taku Komura, WaiChun Lam
"Real-time Locomotion Control by Sensing Gloves", Computer Animation and Virtual Worlds, Volume 17, Issue 5, 2006
Previous Publications
- Taku Komura, Edmond SL Ho, Rynson WH Lau
"Animating Reactive Motion Using Momentum-based Inverse Kinematics",Computer Animation and Virtual Worlds (special issue of CASA2005), vol 16, issue 3, pp213-223, 2005
- Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa
"Simulating Pathological Gait using the Enhanced Linear Inverted Pendulum Model"
IEEE Transactions on Biomedical Engineering, vol 52, issue 9, pp1502-1513, 2005
- Taku Komura, Akinori Nagano,
"Evaluation of the influence of muscle deactivation on other muscles and joints during gait motion",Journal of Biomechanics, Vol37, Issue 4, pages 425-436, 2004
- Taku Komura, Howard Leung, James Kuffner "Animating Reactive Motions for Biped Locomotion",
in the proceedings of ACM Symposium on Virtual Reality Software and Technology 2004
(ACM VRST 2004) , page 32-40, 2004
- Taku Komura, Yoshihisa Shinagawa:
"Attaching physiological effects to motion-captured data"
Graphics Interface 2001 Proceedings, pp 27-36 gi2001.pdf(GI2001)
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"An Inverse Kinematics Method Based on Muscle Dynamics":
Proceedings of Computer Graphics International 2001, pp 15-22
ik.pdf
- Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura and Tosiyasu L. Kunii. Topology Matching for Full Automatic Similarity Estimation of 3D Shapes in Proc. of SIGGRAPH 2001, pp203-212
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"Creating and retargeting motion by the musculoskeletal human body model"
The Visual Computer Vol.16 No.5 pp.254-270, 2000VisComp.pdf
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"Calculation and visualization of the dynamic ability of the human body"
Journal of Visualization and Computer Animation Vol.10, No.2, pp57-78, 1999
jvca.pdf
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"A muscle-based feedforward controller of the human body",
Computer Graphics Forum, Vol. 16, No.3 pp.165-176, 1997
egcd2.pdf
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