Multiple Color Image Fusion



Abstract

A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion.  Due to variations in lighting and camera settings (both manual and automatic), captured color texture maps of the same structure can have very different colors.  When fusing multiple views to create larger models, this color variation leads to a poor appearance with odd color tilings on homogeneous surfaces.
This method extends previous research on pairwise global correction to multiple overlapping images.  The central idea is to estimate a set of blending transformations that minimize the overall color discrepancy in the overlapping regions.




The full paper will be linked here later this year! 3DPVT full paper


Some results are here!



Return to HOME