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Publications
2018
2017
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MF Rachmadi, MC Valdés-Hernández, MLF Agan, T Komura
Journal of Imaging 3 (4), 66
Deep Learning vs. Conventional Machine Learning: Pilot Study of WMH Segmentation in Brain MRI with Absence or Mild Vascular Pathology
Journal of Imaging 3 (4), 66, 2017
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Mohammad Febrian Rachmadi, Maria del C. Valdes-Hernandez, Taku Komura, "Voxel-Based Irregularity Age Map for Brain's White Matter Hyperintensities in MRI", ICACSIS 2017
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Muhammad Febrian Rachmadi, Maria del C. Valdes-Hernandez, Maria Leonora Fatimah Agan, Taku Komura, "Evaluation of Four Supervised Learning Schemes in White Matter Hyperintensities Segmentation in Absence or Mild Presence of Vascular Pathology", MIUA 2017
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Daniel Holden, Taku Komura, Jun Saito,
"Phase-Functioned Neural Networks for Character Control",
ACM Transactions on Graphics 36(4), (Proceedings of SIGGRAPH 2017)
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Daniel Holden, Ikhsanul Habibie, Taku Komura, Ikuo Kusajima,
"Fast Neural Style Transfer for Motion Data"
IEEE Computer Graphics and Applications, Special Issue - Animation of Natural Virtural Characters, March/April 2017
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Pengpeng Hu, Taku Komura, Daniel Holden, Yueqi Zhong
"Scanning and Animating Characters Dressed in Multiple-layer Garments",
The Visual Computer, 2017 (Proceedings of Computer Graphics International 2017)
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Xi Zhao, Myung-Geol Choi, Taku Komura,
"Character-Object Interaction Retrieval using the Interaction Bisector Surface",
Computer Graphics Forum 36(2), 2017 (Proceedings of Eurographics 2017)
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Daniel Holden, Jun Saito, Taku Komura,
"Learning Inverse Rig Mappings by Nonlinear Regression",
IEEE Transactions on Computer Graphics and Visualization, 23(3), 2017
2016
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Daniel Holden, Jun Saito, Taku Komura,
"Neural Network Ambient Occlusion",
(video)
ACM SIGGRAPH Asia 2016, Technical Briefs
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Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura,
"Relationship Templates for Creating Scene Variations"
, ACM Transactions on Graphics, 35 (6), 2016 (Proceedings of SIGGRAPH Asia 2016),
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Daniel Holden, Jun Saito, Taku Komura
"A Deep Learning Framework for Character Motion Synthesis and Editing",
ACM Transactions on Graphics 35(4), (Proceedings of SIGGRAPH 2016)
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Steve Tonneau, Rami Ali Al-Ashqar (joint first authors), Julien Pettre, Taku Komura, Nicolas Mansard
"Character contact re-positioningunder large environment deformation",
(video)
Computer Graphics Forum volume 35(2), (Proceedings of Eurographics 2016)
2015
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Adam Barnett, Hubert Shum, Taku Komura
"Coordinated Crowd Simulation with Topological Scene Analysis",
Computer Graphics Forum, accepted
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Daniel Holden, Jun Saito, Taku Komura,
"Learning Motion Manifolds with Convolutional Autoencoders",,
(video)
ACM SIGGRAPH Asia 2015, Technical Briefs
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Mark Miller, Daniel Holden, Rami Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura
"Carpet Unrolling Descriptors for Character Control On Uneven Terrain",
ACM SIGGRAPH Motion in Games 2015
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Daniel Holden, Jun Saito, Taku Komura
"Learning an Inverse Rig Mapping for Character Animation",
(video)
ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
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He Wang, Edmond Ho, Taku Komura
"An Energy-driven Motion Planning Method for Two Distant Postures",
IEEE Transactions on Visualization and Computer Graphics, 21(1), 2015
2014
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Xi Zhao, He Wang, Taku Komura
"Indexing 3D Scenes using the Interaction Bisector Surface"
ACM Transactions on Graphics, 33(3), 2014 (presented at SIGGRAPH 2014)
- Joseph Henry, Hubert Shum and Taku Komura,
"Interactive Formation Control in Complex Environments",
IEEE Transactions on Computer Graphics and Visualization, 20(2), 2014
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Edmond S. L. Ho, He Wang, Taku Komura
"A Multi-resolution Approach for Adapting Close Character Interaction",
ACM VRST 2014
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Peter Sandilands, Taku Komura
"Model Topology Change with Correspondence using Electrostatics",
ACM VRST 2014
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Gaoxiang Zeng, Taku Komura
"Braiding hair by Braid Theory",
ACM VRST 2014
2013
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He Wang, Kirill Sidorov (joint first authors), Peter Sandilands, Taku Komura
"Harmonic Parameterization by Electrostatics"
ACM Transactions on Graphics, 32(5), 2013 (presented at SIGGRAPH 2014)
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Peter Sandilands, Vladimir Ivan, Taku Komura, Sethu Vijayakumar
"Dexterous Reaching, Grasp Transfer and Planning Using Electrostatic Representations",
Humanoids 2013
- Myung Geol Choi, Seung-Tak Noh, Taku Komura, Takeo Igarashi,
"Dynamic Comics for Hierarchical Abstraction of 3D Animation Data"
Computer Grahics Forum, (Proceedings of Pacific Graphics, 2013)
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Rami Ali Al-ashqar, Taku Komura, Myung Geol Choi,
"Relationship Descriptors for Interactive Motion Adaptation"
, ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013
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Edmond S. L. Ho, Jacky C. P. Chan, Taku Komura, Howard Leung,
"Interactive Partner Control in Close Interactions for Real-time Applications",
ACM Transactions on Multimedia Computing, Communications and Applications, Vol 9 Issue 3, Article 21, 2013
- Peter Sandilands, Myung Geol Choi, and Taku Komura, Interaction capture using magnetic sensors. Comp. Anim. Virtual Worlds, 2013
- Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon. Natural Preparation Behaviour Synthesis, Computer Animation and Virtual Worlds
- Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon.
Preparation Behaviour Synthesis with Reinforcement Learning, CASA 2013
- Adam Barnett, Myung Choi and Taku Komura. Topology-based Global Crowd Control
CASA 2013
2012
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Shinichiro Nakaoka, Taku Komura, "Interaction Mesh Based Motion Adaptation for Biped Humanoid Robots", IEEE Humanoids 2012
- Peter Sandilands, Myung Geol Choi, Taku Komura: Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. MIG 2012: 220-231
- Joseph Henry, Hubert Shum and Taku Komura, Environment-aware Real-Time Crowd Control, ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2012, accepted
- Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar, Hierarchical Motion Planning in Topological Representations , Robotics Science and Systems VIII, 2012
- He Wang and Taku Komura, Manipulation of Flexible Objects by Geodesic Control, Computer Graphics Forum, 41(2), 2012 (Proc. of Eurographics 2012)
- Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung, Taku Komura,
Retrieval of Interactions by abstraction of spacetime relationships,
Computer Graphics Forum, 41(2), 2012
(Proc. of Eurographics 2012)
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Hubert Shum, Taku Komura, Shuntaro Yamazaki: Simulating Multiple Character Interactions with Collaborative and Adversarial Goals, IEEE Transactions on Visualization and Graphics, 18(5), 741-752, 2012
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Jake Lever, Taku Komura: :
Real-time Controllable Fire using Textured Forces
, The Visual Computer Volume 28, Numbers 6-8 (2012), 691-700 (Proceedings of CGI2012)
2011
- Edmond S.L. Ho, Taku Komura:
A Finite State Machine based on Topology Coordinates for Wrestling Games,
Computer Animation and Virtual Worlds 22(5): 435-443 (2011)
- He Wang, Taku Komura: Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. Springer Lecture Notes in Computer Science (Motion in Games 2011), LNCS 7060, Nov 2011.
- Jacky C.P. Chan, Howard Leung, Jeff K.T. Tang, Taku Komura, "A Virtual Reality Dance Training System Using Motion Capture Technology," IEEE Transactions on Learning Technologies, Vol.4, No. 2, pages 187-195, April-June 2011
2010
- Edmond S.L. Ho, Taku Komura, Chiew-Lan Tai:
Spatial-Relationship Preserving Character Motion Adaptation, ACM Transactions on Graphics vol 29(4) (Proceedings of SIGGRAPH 2010),
- Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar, "Controlling Humanoid Robots in Topology Coordinates", in Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems, Oct 2
- Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi: Physically-Based Character Control in Low Dimensional Space. MIG 2010: 23-34
- Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer: Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277
- Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura: Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90
2009
- Hubert Shum, Taku Komura, Pranjul Yadav:
Angular Momentum Guided Motion Concatenation, Computer Animation and Virtual Worlds, 20(3-4), 385-394, 2009
- Edmond S.L. Ho, Taku Komura:
Indexing and Retrieving Motions of Characters in Close Contact, IEEE Transactions on Computer Graphics and Visualization, 15(3), 481-492, 2009
- Edmond S.L. Ho, Taku Komura:
Character Motion Synthesis by Topology Coordinates, Computer Graphics Forum 28(2) (Proceedings of Eurographics 2009)
2008
- Hubert Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki:
Interaction Patches for Multi-Character Animation, ACM Transactions on Graphics vol 27(5) 114:1-8 (Proceedings of ACM SIGGRAPH Asia 2008)
- Hubert Shum, Taku Komura, Shuntaro Yamazaki
"Simulating Interactions of Avatars in High Dimensional State Space",
ACM SIGGRAPH Symposium on Interactive 3D Graphics (i3D 2008)
- Jeff K.T. Tang, Howard Leung, Taku Komura and Hubert P.H. Shum,
"Emulating human perception of motion similarity", Proceedings of Computer Animation and Social Agents (CASA), Computer Animation and Virtual Worlds (CAVW) Journal, Special Issue, 2008.
Previous Publications
- Edmond SL Ho, Taku Komura
"Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions",
in proceedings of Pacific Graphics, 2007
- Hubert Shum, Taku Komura, Shuntaro Yamazaki
"Simulating Competitive Interactions using Singly Captured Motions",
in proceedings of ACM Virtual Reality Software Technology, 2007
- Taku Komura, WaiChun Lam
"Real-time Locomotion Control by Sensing Gloves", Computer Animation and Virtual Worlds, Volume 17, Issue 5, 2006
- Taku Komura, Edmond SL Ho, Rynson WH Lau
"Animating Reactive Motion Using Momentum-based Inverse Kinematics",Computer Animation and Virtual Worlds (special issue of CASA2005), vol 16, issue 3, pp213-223, 2005
- Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa
"Simulating Pathological Gait using the Enhanced Linear Inverted Pendulum Model"
IEEE Transactions on Biomedical Engineering, vol 52, issue 9, pp1502-1513, 2005
- Taku Komura, Akinori Nagano,
"Evaluation of the influence of muscle deactivation on other muscles and joints during gait motion",Journal of Biomechanics, Vol37, Issue 4, pages 425-436, 2004
- Taku Komura, Howard Leung, James Kuffner "Animating Reactive Motions for Biped Locomotion",
in the proceedings of ACM Symposium on Virtual Reality Software and Technology 2004
(ACM VRST 2004) , page 32-40, 2004
- Taku Komura, Yoshihisa Shinagawa:
"Attaching physiological effects to motion-captured data"
Graphics Interface 2001 Proceedings, pp 27-36 gi2001.pdf(GI2001)
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"An Inverse Kinematics Method Based on Muscle Dynamics":
Proceedings of Computer Graphics International 2001, pp 15-22
ik.pdf
- Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura and Tosiyasu L. Kunii. Topology Matching for Full Automatic Similarity Estimation of 3D Shapes in Proc. of SIGGRAPH 2001, pp203-212
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"Creating and retargeting motion by the musculoskeletal human body model"
The Visual Computer Vol.16 No.5 pp.254-270, 2000VisComp.pdf
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"Calculation and visualization of the dynamic ability of the human body"
Journal of Visualization and Computer Animation Vol.10, No.2, pp57-78, 1999
jvca.pdf
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
"A muscle-based feedforward controller of the human body",
Computer Graphics Forum, Vol. 16, No.3 pp.165-176, 1997
egcd2.pdf
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